But it still doesn't add anything good to the game. When applied to two different walls in the same space, two coats each. Waste of time, tedious, not fun, pointless. This is a 1-quart can of KILZ Odorless Oil-Base Primer/Sealer for interior spaces. But what do they do? Make you build storage in a tiny corridor in order to reasonably get to the island (or even find out about it, if you're new and not spoiled), then you have to tear it all down and rebuild it later when you find the room and go "oh, that would be so much nicer". My question was more about where are you supposed to find it in normal first play-through progression. Aka the story of the people there before u (not aliens) It can be unlocked within the first 10-15 minutes of the game when you know where to go, so it's definitely not late game. Lockers of all sorts fit much better in an MPR than in a cramped corridor. The islands start you on a diff path of base building discoveries. They're nothing but a waste of materials and they don't hold nearly enough. My agrument was always that first reason to build a base is storage. You're not going to be held up getting one of those because you don't have the blueprint for the room to build it in or anything. I recognize that maybe it's part-in-parcel with some of the important base features that require the MPR - bioreactor, alien containment, water filtration), but it's not like all of those aren't FAR harder to get and later in the game no matter what. And yeah, it's pretty much pointless aggravation. It's not so much difficult (it's not like you try and somehow "fail" to get the blueprint), it's just delayed.
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